Post about games that are of VIP Quality or need VIPPER attention!
I'll start with Dwarf Fortress for obvious reasons! ( ˃ ƒŽ˂)
Next up is Phantasy Star Online: Blue Burst!
Sometimes I play with Japanese VIPPERs, they often don't speak a word of English but sometimes we swap emoticons! My SJIS for theirs! ( ß ƒŽß)
If I'm lucky, I'll see a VIPPER or two in TF2! Yes, on Weeabootique, though I rarely play anymore. ( ß -ß)
Bumping the general gaming thread, because after a while you need to chill from dodging all the pink bullets.
I have been playing SMT:Devil Survivor on the DS obsessively for the last 3 days. It's like TWEWY:Megaten SRPG Edition, without emos.
For a series of games that is often so player-hostile and intentionally badly designed, I really like that they went in the opposite direction without being easy or lacking in minutiae to configure. Having absolutely no inventory or equipment, and letting you set up your team and skills after seeing the field and the full profile of your enemies - that's how all this kind of games should have been played all along. Now you stand a chance even without a strategy guide or crazy grinding.
Still wish they dropped the nameless silent protagonist. You make so frequently choices with only one option or two almost-identical options, it's as if you were speaking.
>>Still wish they dropped the nameless silent protagonist. You make so frequently choices with only one option or two almost-identical options, it's as if you were speaking.
The nameless silent protagonist is supposed to be the hero, ie. you.
I'm a huge fan of them. It's one of the reasons I like games like Dragon Quest, SMT or even having custom parties created from scratch in games like Final Fantasy Legend 1/2 or Etrian Odyssey.
>>139
But in DS, your starting party is comprised of two friends you've known for years, and another character is a cousin: everyone seems alive except you, your character seems like a dead puppet along for the ride.
They are already using the "multiple choices" boxes to force you to say things, often giving you only one option which you have no choice but select and confirm: what wrong would it do to allow the character to state the obvious and make small talk, while still letting you make the storyline choice?