SAoVQ video game? [DEVELOPMENT] (239)

48 Name: VIPPER : 2009-03-02 15:46 [Del]

>>47
I remember playing sonic cd recently and found it a little annoying that the music fades out before starting again. I don't remember if it's the same in other sega-cd games, but I assumed it means there's no way to instruct the game to do something like "once the audio track hits 1:37.49, seamlessly continue playing from 0:13.18"

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