SAoVQ video game? [DEVELOPMENT] (239)

1 Name: VIPPER : 2009-03-02 10:07 [Del]

Would this be a good idea? I was thinking of starting developing one for the sega cd, something like this http://www.geocities.com/eiennarufuyu/advsys.zip A sort of visual novel game. It would be rather easy to make using BasiEgaXorz (a basic comiler for the genesis/sega cd/32x). If we make it for the sega cd we can put cd quality music into the game! However I can't make music, or graphics, or a story line for the game... is any VIPPERS willing to provide there talents?

101 Name: VIPPER : 2009-03-07 06:41 [Del]

Ya, I guess we could. But it would have to be 8x8...

102 Name: VIPPER : 2009-03-07 07:19 [Del]

>>101
I think I can find quite a few good fonts that fit this requirement. If that's not too much of a pain to convert some sort of character sheet to an usable font, I'd like to look through my large collection and propose a few choices that would both be more readable and have more personality.

103 Name: VIPPER : 2009-03-07 07:35 [Del]

Well if someone could draw up all the tiles in 8x8 format, numbers, lowercase, and upper case letters, and periods, questions, etc with this program http://devster.monkeeh.com/sega/sgtd/index.html . You can't just auto convert fonts so they work.

104 Name: VIPPER : 2009-03-07 07:50 [Del]

8x8 is pretty evil.

105 Name: VIPPER : 2009-03-07 17:53 [Del]

>>98
I like the looks of this.

106 Name: VIPPER : 2009-03-08 04:58 [Del]

saving this thread from oblivion

107 Name: VIPPER : 2009-03-08 05:14 [Del]

>>106
Dude, no, chill, mate. It's VIP QUALITY, nothing dies here.

108 Name: VIPPER : 2009-03-09 12:53 [Del]

BUMP!!!!!!

109 Name: VIPPER : 2009-03-09 13:51 [Del]

Chill, mate, it's cool.

110 Name: VIPPER : 2009-03-10 09:47 [Del]

no option to save, game somehow destroys itself when you die. but also it's really hard to die. (I think these are probably bad ideas, but I have thought of them before and finally have a place to put them.)

111 Name: VIPPER : 2009-03-10 10:36 [Del]

>>110
A CD-based game can't self-destroy.

112 Name: VIPPER : 2009-03-10 12:53 [Del]

>>110
A password based save system! ;)

113 Name: VIPPER!VIRGIN/FJM : 2009-03-10 17:21 [Del]

Hello everyone I am a artist.

114 Name: VIPPER : 2009-03-11 04:08 [Del]

>>113
Would you mind drawing up some scene locations in 320x240 with a palette of 30 colors?

115 Name: VIPPER : 2009-03-11 13:22 [Del]

So guys, how about we got started on something while we are still kinda excited?

116 Name: VIPPER : 2009-03-12 03:57 [Del]

>>115
We first need to make scenes and graphics!

117 Name: VIPPER !VIRGIN/FJM : 2009-03-12 16:17 [Del]

>>114
Not at all, I would go as far as to say that that is "ii desu yo". Aha ha ha! (or "w" as they say in the East.) I'll post some stuff later.

118 Name: VIPPER : 2009-03-12 16:55 [Del]

But are you also able to produce a 30-colors EXTREMELY MOE SUPPORTING CAST?

119 Name: VIPPER : 2009-03-12 16:59 [Del]

This is exciting :3

120 Name: VIPPER !VIRGIN/FJM : 2009-03-12 18:57 [Del]

121 Name: VIPPER : 2009-03-12 20:01 [Del]

OK, let's forget the EXTREMELY MOE SUPPORTING CAST idea.

122 Name: THE OP : 2009-03-16 12:56 [Del]

Come on guys don't let this die!

123 Name: VIPPER : 2009-03-16 13:19 [Del]

We're kind of actually waiting for you to say where we're taking this now.

124 Name: VIPPER : 2009-03-16 13:56 [Del]

>>123
Well before we start coding anything up we need to start making the scenes/graphics. If someone would start making up the scenes that would be great!

125 Name: VIPPER : 2009-03-16 20:34 [Del]

I think we should add post modern elements like all the great VNs.

In it you can play as a guy who is playing a VN about a guy who spends all his time posting on VIP text boards with a focus on adding to a thread about making a VN.

Throw in some time travel and we're golden.

126 Name: VIPPER : 2009-03-17 14:15 [Del]

Well guys I have decided to GET SERIOUS about this (I am not the OP just a random VIPPER). I have no talents that are of use to this project other than ideas and organization so I would like to get us rolling on this (assuming we are still interested). I have begun to outline a plot and some basic ideas that I think everyone will find appealing. I will post it sometime soon when I am done.

One key thing that I think will make this project more appealing to everyone is to have the Kikkoman story actually its own path rather than the whole game. I've also managed to develop a good method for us to include SAoVQ/internet/VIPPER references in game without being too obnoxious. I need some more time to work out the rest of the storyline that I am creating and then I will post it in this thread along with various ideas I've been thinking up and little quotations and such that we can use.

My main thought is that we can use my structure and modify it as much as we would like as we go, adding specifics to each portion of it. We can create like pools of ideas and then create outlines for each scene (ex: We want to meet this girl here and talk about food which reveals that the main character is sad). Hopefully we have some good writers that can then translate our detailed outlines into a script.

Other than the storyline we will definitely need artists. Music shouldn't be a problem because there is such a large VIP quality music community. We need to confirm whether or not we have any artists at all and this is important. If you are an artist or know an artist (as long as they can draw well and would be willing to help it shouldn't matter if they are actually VIPPERs or not) get them to post some samples of their work here. That way we can at least know in our minds "we have an artist who draws quite well and know this for sure." We don't NECESSARILY have to have artists though either. We can steal from other games and edit and backgrounds can just be stock images that are edited to look drawn. Keep all of this in mind.

127 Name: VIPPER : 2009-03-17 14:19 [Del]

In addition to my previous post I would like to add that I think we should have some sort of weekly meeting on a chat of some sort where we can discuss ideas/get organized/finalize things as they come up and then post the results to this thread. I'm not sure when would be a good time for this and what we should use to do this (IRC?). It's up to you guys. I'll leave that to you. Assuming there are still people interested in this.

128 Name: GENOCIDE BY BOOMERANGS : 2009-03-17 15:26 [Del]

First, I'll start using a name in this thread to make things less confusing. I encourage the others to do the same. We need to start understanding who's who and doing what.

I am still interested and I think everyone still is. However I hate IRC, so if it becomes the sort of channel where people idle all the time and reply to messages five hours later, I won't be there.

Like >>126 said, music won't be a problem. I'll help as much as I can, >>8 considers participating, and I bet other people will join in.

I can't draw at all, but I could help with miscellaneous graphics stuff, like drawing interface elements, or tracing a nicer font with the tool the op mentioned.

I can help writing some scenes, but English is my second language so I'm slow. Do you think we're all mature enough to handle writing collaboratively directly on the wiki? So long as we revert and boot off people who don't understand the direction we've agreed on, I think we can make it work.

129 Name: GIKO (General) : 2009-03-17 16:16 [Del]

>>128
Good plan we should also put what our abilities are, general being for most people and maybe artist etc. for people with special talents.

I agree with you on IRC but what I meant was that we would meet at a set time once or twice a week and have basically an internet meeting. It would not be an active chat room. This way we could all get our ideas in and get them added in in an organized manner. We need something to centralize our ideas so that we don't keep coming back and adding on more and more allowing it to diverge and get out of hand. Adding more is always welcome but eventually we will have to stream line the project some.

130 Name: GENOCIDE BY BOOMERANGS : 2009-03-17 16:42 [Del]

> we would meet at a set time once or twice a week and have basically an internet meeting

Agreed on that, but what would be convenient for everyone? I'm in GMT+1 and we've probably got people on both sides of the USA. I don't think a rigid schedule of meetings everyone must try to attend will work.

131 Name: PROGRAMMING OP : 2009-03-17 17:06 [Del]

( ゚∀゚ ) YAY, renewed interest! I agree we should all start using names. The IRC idea is good to, however getting everyone on the channel at the same time is a little unlikely. GMT-4 here. As long as we can get most people on at around the same time...

132 Name: GIKO (General) : 2009-03-17 17:08 [Del]

>>130
Maybe we can have two meetings a week. So that everyone is covered?

133 Name: GENOCIDE BY BOOMERANGS : 2009-03-17 17:30 [Del]

Sure, but they should be at different times too. But I don't like IRC, no anonymity and discussions that drag on for hours.

134 Name: GIKO (General) : 2009-03-17 17:31 [Del]

>>133
What shall we use? What's a chat we can use that's anonymous?

135 Name: Enigbra49 !VIRGIN/FJM : 2009-03-17 17:31 [Del]

  _  ∩
( ゚∀゚)彡 Names! Names!
 ⊂彡

136 Name: Enigbra49 !VIRGIN/FJM : 2009-03-17 17:34 [Del]

>>134
Do we really care that much about anonymity?

I use MSN, AIM, XFire, Skype, and Steam.

137 Name: PROGRAMMING OP : 2009-03-17 17:37 [Del]

>>133
Anonymity? Why would we need anonymity?

138 Name: GENOCIDE BY BOOMERANGS : 2009-03-17 17:45 [Del]

Well, I kind of care. I won't bother you if nobody else does.
Anyway I googled around, looks like http://www.lingr.com/ could be nice, no reg required unless you make the room. Wanna give it a try right now?
http://www.lingr.com/room/94siEU0rpto
Password: DADDY COOL

139 Name: VIPPER : 2009-03-17 18:12 [Del]

PROGRAMMING OP came and we tried it out a little. Here's what the app looks like: http://img.secretareaofvipquality.net/src/1237334939218.png
The archives are publicly available too:
http://www.lingr.com/room/94siEU0rpto/archives
Password: DADDY COOL

Important information he left:

> Im in GMT-4
> Well sunday would probably be the best day for me any time really between around 3-10

I'll stay around for a while if someone else wants to test it. Unless someone has an issue with it, I propose we use this thing, and schedule at least one weekly meeting during his free time.

140 Name: GENOCIDE BY BOOMERANGS : 2009-03-17 19:46 [Del]

The four of us liked lingr, so we're very likely gonna use it. Please read the archives (http://www.lingr.com/room/94siEU0rpto/archives) often - since the archives are easily available let's consider the chatroom an extension of this thread, so we won't have to summarize too much what happened in there.

141 Name: GIKO (General) : 2009-03-17 20:09 [Del]

Okay guys I have come up with what I think would be a pretty good basic story line based off of everyone's ideas. Feel free to critique/reject/change my ideas too.

I would like to add that while my storyline seems laden with straight forward and obvious SAoVQ references I think we can make them truly REFERENCES in game and not make the game actually revolve entirely around SAoVQ jokes. So instead of having a guy with an AA face, he'll just be a normal person named "Shobon" or whatever. As for injokes inside of the text here is an example I thought of: "Ugh I took the wrong bento box to school again. God I hate my sister and her pink bento boxes." Then it can actually be tied in by having a potential love interest poke fun at him. It could be taken even further with the tsundere going "Ohoho, only two kotoba? Pathetic. You call yourself a man?" What do you think about this style?

Now for the basic storyline (with possibly too much detail and chaos, feel free to reorganize summarize this on the wiki or here maybe):
VIPPER is a normal student in Saitama, Japan. The game starts when you are awoken by your older sister (who is somehow not related to you and your parents are dead). The beginning scene is all about introducing you as essentially what a VIPPER on this board would be: shy, internet-saavy, not entirely comfortable with himself. He would visit a site called BAoBQ which is essentially SAoVQ/2ch but this makes the ingame references NOT obvious to the character. There is then a regular first day at school where you are introduced to his best friend who is also somewhat nerdy.

After the first day at school VIPPER is somewhat sadden by his inability to socialize and be comfortable with himself. That night there is a little bit of internet browsing in which he contemplates on the great times he used to have on his favorite website Pchan five years ago and how he wishes he could replicate the feelings he had then in real life now. He sees a bright light from outside his window and notices a meteor shower coming in right outside his backyard (which is a somewhat expansive field). He is amazed and feels somehow inspired to make a commitment to change himself and live life to the fullest. At this point you choose either I want to find love or I want to become known by all or something like that. Either of these options will give you points towards going down the romance path or the kikkoman path. There will be a certain number of choices that will send you down one path or the other according to how many points you have a decent bit into the game. Love interests, different endings can all be set up on a point system in which certain choices give more or less points for certain categories.

VIPPER awakens excited for a new day at school. He has a new attitude and his friend notices this at school. Sees there is a transfer student day coming up the next day and sees that as a chance to meet new people and utilize his new attitude on life. This night he posts excitedly on his text board and you get to once again make a decision on what he posts leading him towards KIKKOPATH or ROMANCEPATH.

Transfer student day arrives and this introduces four (or three maybe) new characters. Three of these are girls and potential love interests. I have no idea what these characters will be like yet but I think having them be usual (one rei, one tsundere, etc.) might be a good plan and then we can add quirky details that make them interesting. Then there will be a loner guy who is essentially going to be your rival if you choose the kikkopath. After their introduction to the class you listen to what they have to say and choose where you want to go for lunch accordingly. Something I thought funny to say here would be, in response to your friend noting a cute girl, "As for me, it's ____" You will meet one of the three girls and run into the loner on the way. The loner will be stoic and offputting and you can either be a jerk to him or just brush him off. Being a jerk to him will give you a significant leaning towards kikkopath and this is the last time to make a choice between kikkopath and romancepath. You have a talk with one of the girls and start to develop relationship points with them.

You have many opportunities to develop relationship points throughout the game by spending time with them each girl should have an ending in the romance path and then maybe a bonus ending for one or two if you get enough points. On this night you have a chance to talk to your sister about all this and get excited for your new lifestyle. You can get some sister points here which could lead to a special ending in which you end up being romantic with your sister and living with her in the end.

142 Name: GIKO (General) : 2009-03-17 20:11 [Del]

The next few days will consist of you developing a further relationship and getting to know each of the girls and spending time with them alone according to your options. Since we don't know the stories of the girl characters yet we can't be sure what the dates etc. will be like. Sometime during this you will have a new principal who is Daddycool. He is very directly nice to you and you see him as a good guy. In reality daddycool is going to be the main villain, but only in the kikkopath. After these few days if you are on the kikkopath it will make a break with the romancepath. You will be with either your love interest (according to points) or a prechosen girl who is going to be kikkowoman (if its too much work to make it individual to a single girl). An accident of some sort happens outside in school and you leap in front being badly hurt. Daddycool quickly comes to your aid and takes you into his office personally being once again very kind and helpful. You heal very quickly and for a second see yourself as kikkoman in the mirror.

Continuing with the kikkopath you come home and feel strange about what happened that day. You have some sort of dream about kikkoman that night. The next day the loner kid confronts you about liking the girl you are becoming romantically interested in. He makes a threat and leaves. You find out that night that your romantic interest has been kidnapped and you go to her rescue. You are confronted with her tied up and a cloaked figure. You tell him to let her go etc. and then eventually find yourself having to use physical force. The cloak is removed and you notice that it is your loner rival with a strange scar on his body. You begin to fight with him and then suddenly he begins to turn into a half Sosuman (or any other condiment villain). Basically he's mutating, think Resident Evil or something and you barely dodge his attack with some sort of special kikko dodge that you are unaware of, grabbing your love interest and making your escape.

The next day at school is tense and the whole day the loner kid seems almost insane. The kid is going to tell you to meet him late at school to settle this once and for all. You ask that he leaves your love interest alone if he does. When you arrive you see your rival standing in the middle of the school yard. He immediately transforms into a full Sosuman and begins beating the shit out of you. Your latent Kikkoman power comes out and you begin fighting Kikkoman vs Sosuman style. There is some sort of struggle until finally you begin to somehow realize (through a scene where you are floating through the universe or something in the salty way) you can use a kikkobeam. You use the kikkobeam choosing to either just injure him or kill him entirely. You see a figure (with the outline of DADDYCOOL) leave as you leave the scene.

Assuming you injure him you see him the next day and he pulls you off to the said saying he respects you and you are basically now friends in addition he invites you to his house that night to play video games when in reality he wants to tell you about what daddycool did in private. Assuming you kill him, he is there at school despite being dead the night before. He is acting extremely odd and then halfway through the day he starts turning into tanasinn. The tanasinn slowly spreads and spreads taking over the entire town and eventually grasping your leg and locking you into place. As you're about to die with no use of your kikkopowers due to tanasinn you look up and see daddycool taking off in a helicopter.

That night you are told about how Daddycool promised him something that would let him defeat any opponent and said to take one drop of this special sauce each day. They decide to break into the school at night and investigate Daddycool's office. Inside they discover that Daddycool is a trillionare and is doing experiments to help him take over the world by utilizing the special properties of the meteors that crash landed (by mixing them with sauces, you realize you were eating soy sauce at the time of the landing). Daddycool discovers you in his office and cackles doing some dramatic escape move and leaving two sauceminions to take you on. You barely defeat them and leave strange marks of destruction in the school for the next day.

Daddycool eyes you and is especially kind to you the next day at school with a smirk. He hints at you coming to his mansion and something about how you have another chance. You both decide to take daddycool head on. You have to fight some sort of saucemonsters and other creatures within daddycool's mansion. In the final battle against Daddycool he is about to kill you both until KIKKOWOMAN, your love interest arrives and lands a surprise attack, severely wounding him and causing him to leave with some sort of closing line like "IlL sEe YoU agAiN vIPpER ;)" and he makes an escape. You postulate that having sex with the girl turned her into Kikkowoman and you decide to dedicate your life to hunting down daddycool. THE END.

The romancepath endings are TBA according to how we want to design each of the characters. We can have them be quirky in interests etc. and make interesting endings out of it.

Obviously this is pretty rough and somewhat chaotic to follow. There's a lot more to do but I figured something long like this would be at least a good groundwork. Thanks for reading~ Please provide feedback and edit to your liking.

143 Name: VIPPER : 2009-03-18 21:57 [Del]

Let's try to come up with a list of Turbo Graphics/PC Engine/Windows 95 visual novels like VIPER GTS so that we can get some artistic and design inspiration.

144 Name: PROGRAMMING OP : 2009-03-22 14:07 [Del]

>>143
( ゚ ヮ゚) http://en.wikipedia.org/wiki/List_of_Super_Famicom_and_Super_Nintendo_adventure_games#Visual_novel
SNES Visual novels would be a good comparison of what this game could look like!

145 Name: VIPPER : 2009-03-22 23:18 [Del]

I'm not ashamed to admit that I love dithering.

146 Name: VIPPER : 2009-03-23 00:12 [Del]

>>145
I feel the same, but only if is done with PATTERN GRADIENTS

147 Name: PROGRAMMING OP : 2009-03-29 11:59 [Del]

...Anyone still here?

148 Name: GIKO : 2009-03-29 12:15 [Del]

>>147
I am still here. I have decided that for the interface a basic two window approach would be best and I feel it should be textboard themed so, brick background, gray border. I will see if I can create an image of it.

149 Name: STEVE!8NBuQ4l6uQ : 2009-03-29 15:44 [Del]

Steve is here. ( ゚ ∀゚)

I saw someone mention that it couldn't be saved, correct?
Passwords can work well, i have used it once before for a little RPG i created for YaBASIC on PS2. (abandoned, however, due to slow speed)

Just a couple questions before going any further:
Will there be items?
Will there be stages in the game where you will be able to go back to do things? Or is the game entirely linear?

150 Name: GIKO : 2009-03-29 16:34 [Del]

>>149
I don't think there will be items and I think the game will be linear although you will go to the school in several different scenes etc. I think we should have a way to save so that you can pick a new path without having to restart the game. The code system seems to work well. Passwords are cool anyways!

151 Name: GENOCIDE BY BOOMERANGS : 2009-03-29 20:59 [Del]

I was not really around for a few days but I'm still around.
I really don't like the part where he goes to websites and where memes are dropped all over. Sorry, I don't find it as subtle as you advertise.

>>149
The prototype for Megadrive saved if I remember correctly, so maybe saving in a Mega-CD game is also possible.

152 Name: GIKO : 2009-03-30 01:32 [Del]

>>151
I can see what you're saying about the websites but I think memes can be incorporated subtly maybe not exactly as I described though. Putting in a few memes throughout the story and having characters react to it in a real way makes it maybe not so much subtle as humorous. Either way it's up to everyone, I don't think having memes in the game makes or breaks it. We should still keep references though.

153 Name: PROGRAMMING OP : 2009-03-30 06:55 [Del]

Well the ability to save can be added, but i'm not sure if it will work on a real sega cd? Does any VIPPER have an actual sega cd and want to test it?

154 Name: VIPPER : 2009-03-30 12:06 [Del]

>>153
I can get one at a local used game store for cheap. I'm not sure how to run burned games on real Sega CDs but if you instruct me I can be a tester.

155 Name: PROGRAMMING OP : 2009-03-30 12:39 [Del]

>>154
There was no copy protection on the Sega CD, you can just burn an iso and it should work! ( ^∀^)

156 Name: VIPPER : 2009-03-30 13:22 [Del]

Get one anyways! Just so you can play SNATCHER.

157 Name: VIPPER : 2009-03-30 17:35 [Del]



         / ̄ ̄ ̄フ\               _       ノ^)
       // ̄フ /   \            .//\     ./ /
      //  ∠/  ___\___  __//   \   / (___
    // ̄ ̄ ̄フ /_ .//_  //_  /      \./ (_(__)
   // ̄フ / ̄////////////         |  (_(__)
 /∠_/./ ./∠///∠///∠//      ∧ ∧ /) (_(__)
∠___,,,__/ .∠__/∠__/∠__/       (´ー` ( ( (_(___)
\    \ \/ ̄ ̄ ̄フ\ \ \_ \  _   /⌒ `´  人___ソ
  \    \ \フ / ̄\ \ .//\  //\ / 人 l  彡ノ     \
   \ _  \//___\/∠_  //   < Y ヽ ヽ (.       \
    //\///_  //_  ///     人├'"    ヽ ̄ ̄ ̄ ̄ ̄
   //  //.////////∠/      ヽ-i ヽ__  ヽ
 /∠_//./∠///∠// .\\       `リノ ヽ |\  ヽ
∠____/.∠__/∠__/∠フ\.\\      c;_,;....ノ ヾノヽ__ノ

158 Name: VIPPER : 2009-04-05 18:23 [Del]

Dear Programming OP please get into chat if you see this!

159 Name: VIPPER : 2009-04-05 22:44 [Del]

                \ │ /
                 / ̄\   / ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
               ─( ´∀` )< NEEDS MORE SAITAMA!
                 \_/   \_________
                / │ \
                    ∩ ∧ ∧  / ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
 ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄\∩ ∧ ∧ \(´∀`)< SAITAMA!
党支持率急上昇!  >(´∀`)/ |    / \__________
________/ |    〈 |   |
              / /\_」 / /\」
               ̄     / /
                    ̄

160 Name: FRIEND OF MYSTERY ARTIST : 2009-04-07 21:34 [Del]

Hello VIPPERs. My artist friend has decided to help us out by doing pixel art of characters for our game. We have planned out a "Rei"-ish character, a blonde tsundere-ish character, the older sister (ONEE SAMMAAAA), the daddycool equivalent male, that loner character that someone described and then kikkoman forms of course. I will be posting his work in here http://img.secretareaofvipquality.net/res/3163.html so feel free to comment (he is also making multiple facial expressions and such for each). He is not by any means a god of art so keep this is mind also he cannot do backgrounds so we will still need someone else for those.

161 Name: PROGRAMMING OP : 2009-04-08 04:01 [Del]

I am still here! I will be on chat tonight, if anyone else is around join in!

162 Name: VIPPER : 2009-04-09 17:04 [Del]

VIPPERs. I just realized our game has no name. What should it be called?

163 Name: PROGRAMMING OP : 2009-04-09 17:25 [Del]

>>162
How about, KIKKOMAN! ? It's straight to the point!

164 Name: VIPPER : 2009-04-09 17:37 [Del]

>>163
What if we call it "VIPPER"? Just because what if you don't get the kikkoman path. VIPPER is generic and visual novel-esque. "VIPER GTS" comes to mind.

165 Name: VIPPER : 2009-04-10 08:40 [Del]

>>163
KIKKOMANIA, for sure.

166 Name: PROGRAMMING OP : 2009-04-10 09:20 [Del]

A VIPPER early in this thread mentioned making a new font, I have started working on it and I have uppercase finished! However i'm not sure if it is really much better than what we had before... http://img.secretareaofvipquality.net/src/1239376536964.png vs http://img.secretareaofvipquality.net/src/1239376562304.png

167 Name: VIPPER : 2009-04-10 10:38 [Del]

>>166
I think I definitely like the new font.

168 Name: VIPPER : 2009-04-10 15:12 [Del]

>>166
Much better. It no longer offends the eyes.

169 Name: PROGRAMMING OP : 2009-04-10 15:23 [Del]

So here is the font completed I think: http://www.wikiupload.com/download_page.php?id=114611
Anything looking wrong?

170 Name: PROGRAMMING OP : 2009-04-11 16:26 [Del]

キタ━━━━━━(゚∀゚)━━━━━━ !!!!!
http://www.wikiupload.com/download_page.php?id=114874
Anyone still here want to start writing scenes around what GIKO posted here >>141 >>142 ? Are you still around GIKO?

171 Name: GIKO : 2009-04-12 17:42 [Del]

>>170
I'm still here. I'm not that great of a writer but I can try. Could use help from an ENGLISH EXPERT though.

172 Name: ARTIST FRIEND VIPPER : 2009-04-12 17:48 [Del]

I have some new stuff to show you Programming OP, requesting your presence in the chat whenever you have time.

173 Name: GIKO : 2009-04-14 20:47 [Del]

Hello VIPPERs I have spent quite a bit of time putting together a wiki page we can use for writing and developing the rest of the storyline. Please, if you have ANY TIME AT ALL throughout the day spare a few minutes to pop in and do a little to work on anything at all if you can. It would be greatly appreciated and would certainly aid us in getting this project off to a good start. With that said here is the page:
http://tanasinn.info/wiki/SAoVQ_game/Story

174 Name: VIPPER : 2009-04-17 08:54 [Del]

I think this city should be where our hero lives -
http://en.wikipedia.org/wiki/Shimizu_Mega-City_Pyramid

But I did not want to add it to that there Wikia unless other VIPPERs agreed.

175 Name: VIPPER : 2009-04-18 07:52 [Del]

>>174
This is actually awesome! But do you think we should have it here or in SAITAMA SAITAMA?

176 Name: VIPPER : 2009-04-19 20:20 [Del]

>>175

Why not both places? From what I've been reading on the wiki, there are 2 different story paths. What if you can only go to the Shinmizu Mega-City Pyramid in one path?

177 Name: VIPPER : 2009-04-19 21:16 [Del]

>>176
Good call!

178 Name: VIPPER : 2009-04-21 00:53 [Del]

Any updates on this game, OP?

179 Name: VIPPER : 2009-04-21 19:31 [Del]

I just want to suggest that since this is going to be a VN, make sure there's more than two times that you get a choice. I've played some bad VNs where there was like no choices at all.

180 Name: VIPPER : 2009-04-21 21:10 [Del]

GENUFLECT/"Put it in"/"Rape the maids" should be either joke choices that result in stupid (or perhaps bonus) CGs or stupid endings.

Either that or BAD END.

181 Name: PROGRAMMING OP : 2009-04-26 11:15 [Del]

BUMP! Project is not dead yet! I am making mini games to go along with the game, and the graphics are coming along great! Some examples:
http://img.secretareaofvipquality.net/src/1240765881771.png
http://img.secretareaofvipquality.net/src/1240765913075.png
http://img.secretareaofvipquality.net/src/1240765945334.gif

182 Name: VIPPER : 2009-04-26 11:18 [Del]

>>181
WOAH! AWESOME!

183 Name: VIPPER : 2009-04-26 17:01 [Del]

>>181
It's great! (>ヮ<)♪

184 Name: VIPPER : 2009-04-26 17:18 [Del]

>>181
Dear PROGRAMMING OP, please get in chat thanks.
-ARTIST FRIEND VIPPER

185 Name: VIPPER : 2009-04-26 18:55 [Del]

woops went afk a second now I'm back sorry
-ARTIST FRIEND VIPPER

186 Name: VIPPER : 2009-04-29 11:48 [Del]

>>173
"If only eggs and soy sauce could solve all my problems."
wwwwwwwwwwwwwwwwwwwwwwww

187 Name: VIPPER : 2009-04-30 15:55 [Del]

I could help with music maybe?

188 Name: PROGRAMMING OP : 2009-04-30 16:30 [Del]

>>187
Sure any help is welcomed!

189 Name: VIPPER : 2009-05-02 01:14 [Del]

The game should be called "I WANNA BE A VIP★STAR"

190 Name: ( ´∀`) : 2009-05-02 10:27 [Del]

191 Name: VIPPER : 2009-05-02 16:12 [Del]

>>190
うほっ!!

192 Name: PROGRAMMING OP : 2009-05-10 11:31 [Del]

Bumping, you still around ARTIST FRIEND VIPPER?

193 Name: PROGRAMMING OP : 2009-05-10 11:38 [Del]

194 Name: ITALIAN VIPPER : 2009-05-11 08:14 [Del]

what are the specifics for game audio? I mean, I can provide you with MIDI files or WAV files in the size you need them, but I have to know what kind of emulation the system offers and an indicative "palette" for the MIDI pads I can use.

195 Name: PROGRAMMING OP : 2009-05-11 13:39 [Del]

>>194
It can play .WAV files!

196 Name: PROGRAMMING OP : 2009-05-17 16:48 [Del]

Well I guess ARTIST FRIEND VIPPER is gone? Any other pixel artists on SAoVQ?

197 Name: VIPPER : 2009-05-26 11:56 [Del]

Is the chat shutting down?

198 Name: VIPPER : 2009-05-26 11:56 [Del]

>>196
My internet was down for a while. I have a few new things for you but then I must stop getting art due to time constraints.

199 Name: VIPPER : 2009-08-02 18:52 [Del]

I just remembered this thread existed.

200 Name: VIPPER : 2009-08-02 19:07 [Del]

>>199
wwwwwwwww

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